Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 14, 2006, 03:43 PM // 15:43   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Beastin Mugs (BM)
Profession: W/Mo
Advertisement

Disable Ads
Default New chapters idea, new class idea

First the new chapter idea:

Guildwars: Arena
GWA would introduce a gigantic arena, grander than any before it. It attacts millions to its renown arena fights. But all is not as good as it seems. While blood of a fighter is on the arena sands is rare, there is more to the arena than white sands and the blood of monsters. The arena is also a focal point for slavery, poachery, and all manner of unspeakable acts. All of this taking place right below the arena itself. This underground place also houses the Blood Pits, an arena were the only rule is; to survive. Slaves are brought to the pits to be thrown to savage exotic animals. Fighters brawl it out till one is down on the groud, taking thier last breath.

I got this idea while looking at Laser light pit fighter class

In pve there would be 2 pathes to choose, the way of the right in the arena, or taking to the pits. The choice would matter because it determines what classes are avilble to you. The arena gives you the Palidin, while the pits give the Pit Fighter. The arean give you more pve like action, while the pits or more like pvp. In arean you would be pitted against mobs of monsters, and team events like ctf. Some dugeon like things too. In pits you fight against other players more often, and timed events like seeing how long you can survive against monsters. In both places you can place bets on your events to earn more renown, which is the currency of the arena/pits. The more renown you the more events are avaible, and the more you can gain. In both places you use renown to buy skills, armor, and weapons. In the arena you can use renown to hire help for your events. In the pits you can use your renown to hire someone to sabatoge the opposition.
Link for laser light's pit fighter-http://www.guildwarsguru.com/forum/showthread.php?t=136423
The palidin im working on right now

Palidin
The palidin is pretty much what is sounds like, a warrior with some minor heals and stuff. These guys are like uber tanks if you ask me while the warriors or more offensive and i think that the palidin will have no place in pvp while the warriors are still a big part of it. But its still different just keep reading

Armor
Thier armor is high, 90 max but each piece has a -5% movement speed debuff so with a full set your moving 25% slower. Hope that balances it out.
Armor sets:
Obsidian-90 al, +10 al againt earth, reduces choas damage

Pyrite-90 al, +10 against fire, reduces shadow damage

Opal-90 al, +10 against cold, reduces holy damge

Slate-90 al, +10 against lighting

Cavilers-80 al, no speed debuff

Weapons
The palidin wields only a simple mace and shield, but he puts them to good use.

Type: Mace
Range: Melee
Type: one handed
Damage: (max) 15-31 blunt
Speed: 1.65 attack/second
Mods: head(prefix) handle(suffix)

Stats
480 health
25 energy
4 pips of energy regenertion.

Attibutes
(Primary) Honor: For each point in Honor, damage dealt to allies is reduced by 1%. Skills linked to Honor deal with helping your allies.

-Honorable Death[elite]: 15e, 1s, 30r. Enchantment spell
While you maintain this enchantment when target ally dies, allies gain +1-2 health regeneration and +0-1 energy rengeneration. Allies that die under Honorable Death do not recieve penalty

-Honor guard: 10e, instant, 45r. stance
For 1-12 seconds, 25-50% of damage dealt to nearby allies is redirected to you. Honor guard ends if your health drops below 60-30%

-"Incoming!": 5e, instant, 25r. shout
For 1-6 seconds nearbye allies have 25-50% to evade incoming projectiles.
-----------------------------------------------------------------------------------------------
Mace Wielding: Point in this attribute increase the damage and critical hit ratio of your mace skills, as well as rasing the power of your mace base skills.

-Reaper's Mace[elite]: 10e, 20r, mace attack
If reapers blade hits, it results in a critical hit. If your target is below 33% heath, it deals triple damage. If the target dies because of reapers mace you lose health equal to 40-20% of the damage dealt.

-Blade Breaker's stance: 10e, instant, 45r, stance
For 1-12 seconds you gain a 25-50% percent chance to block melee attacks. If you block an attack this way, thats players weapon based skills are diable for 2-24 seconds.

-Whirling Mace: 5e, 1r. mace attack
Stike all nearby foes.

-Shattering Strike: 4a. mace attack
If this attack hits your target suffers from -20 armor for 1-12 seconds.

-Low blow: 6a. mace attack
If this attack hits your foe suffers from cripple for 1-12 seconds

-Body Blow: 7a. mace attack
If this attack hits your foe suffers from deep wound for 1-12 seconds

-Heavy Strike: 8a. mace attack
If this attack hits you deal +3-36 damage
-----------------------------------------------------------------------------------------------
Shield Mastery: No inherent effect. Points in this attribute enhance the power of all linked skills.

-Shield Charge[elite]: 10e, instant, 20r. stance
For 8-15 seconds if you are wield a shield you move 33% faster. Anyone struck while under Shield Charge is knockdown.

-Shield Strike: 4a. Shield attack
If you are wielding a shield, you strike target foe for 12-48 blunt damage. If your target was casting a spell they are knockdown.

-Reflection: 10e, 1s, 30r. Stance
For 1-12 seconds if you are wielding a shield, whenever a foe comes with in melee range they become blinded for 1-6 seconds

-Whirling Shield: 10e, 1s, 15r. Shield attack
You spin around bashing nearby enimies with your shield. You strike all nearby foes for 12-48 blunt damage and if they were attacking they are knock down.
-----------------------------------------------------------------------------------------------
Holy Light: No inherent effect. Points in this attribute increases the power of all linked skills.

-Dwayna's Ward: 15e, 1s, 30r. Ward
You creat Dwayna's ward at you current location. For 10-20 seconds allies in this area gain +1-3 health rengeration.

-Self Sacrifice: 20e, 1s, 120r. skill
Sacrifice you current health. Resurrect all allies with 50-75% of you sacrifice health and 25-50% of their energy.

-Balthazars Blessing[elite]: 20e, 1s, 240r. spell
All allies gain +1-2 energy regeneration, and attack 33% faster for 1-12
seconds.

-Saintly Strike: 10e,
-----------------------------------------------------------------------------------------------
update one added some more skills, added some more to the arena idea

This is all for now, but as in my last class idea:

Critsism not only wanted but ENCOUAGED

Last edited by trebes; Apr 15, 2006 at 05:24 PM // 17:24..
trebes is offline   Reply With Quote
Old Apr 14, 2006, 03:57 PM // 15:57   #2
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Paladin is overpowered. Warriors as tanks become useless.
KvanCetre is offline   Reply With Quote
Old Apr 14, 2006, 04:04 PM // 16:04   #3
Krytan Explorer
 
Aeon221's Avatar
 
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
Default

Steel grants you a bonus against air magic?!

"Lemme stand in this here METAL SUIT and dance in the thunderstorm, because METAL doesn't conduct electricty!"

And thats the story of how Trebes got turned into fried chicken.
Aeon221 is offline   Reply With Quote
Old Apr 14, 2006, 05:35 PM // 17:35   #4
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Hey, I wrote a GW: Arena already!
get your own name! (just kidding of course)
But in case you do miss the this Thread , there are several nice expansion idea there too...

also you need more "Features" to sell your new expansion.. else would still be much the same.

For your Paladin, not bad. I rejected the idea of Paladin before, but now I embrace it. But take out that swordsmanship (maybe replace with Mace) and it still look way too much like a W/Mo. Not enought "Nitch"

Here are some links to the more recent "Paladin-like" ideas.
http://www.guildwarsguru.com/forum/s....php?t=3008728
http://www.guildwarsguru.com/forum/s....php?t=3008136
http://www.guildwarsguru.com/forum/s...d.php?t=109748
http://www.guildwarsguru.com/forum/s....php?t=3011408

Last edited by actionjack; Apr 14, 2006 at 05:44 PM // 17:44..
actionjack is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Class Idea: Contraptionist Willow Sardelac Sanitarium 41 Nov 29, 2005 12:23 AM // 00:23
New class idea jesh Sardelac Sanitarium 14 Nov 23, 2005 09:41 AM // 09:41
new class idea thirtypercent Sardelac Sanitarium 14 Nov 05, 2005 11:42 AM // 11:42
New class idea!!!! Morta Biblaclies Sardelac Sanitarium 7 Oct 20, 2005 11:27 PM // 23:27
A new Class Idea! pappayaponta Sardelac Sanitarium 4 Aug 28, 2005 10:18 AM // 10:18


All times are GMT. The time now is 08:40 PM // 20:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("